#pragma once
#include "Force.h"

#include <D3DX10math.h>

namespace e3d
{
	namespace physics
	{
		class WindForce : public Force
		{
		public:
			WindForce( const D3DXVECTOR3& initialForce, const D3DXVECTOR3& changeFactor );
			~WindForce(){};

			const D3DXVECTOR3& force() const { return m_force; };
			void onFrameMove();

		private:
			D3DXVECTOR3 m_changeFactor;
		};
	}
}
